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Paul Callender is a Technical Artist and Level Designer at Experiment 7 in New York.

He cut his teeth modding early 3D games and has been designing and building game environments professionally for 15+ years. Ever in search of creative challenges, Paul has previously developed indie games, founded a 3D scanning company Surface Mimic and been a Lead Level Designer in the AAA games industry.

He continues to expand his knowledge and expertise combining design, code, and strong technical artistic skills.

Above, you can see some of his showcased work, such as Homefront, Frontlines, Deadhold and more.

Resume and Contact Info

You can find my resume here. Please contact me at paul.callender@gmail.com or through linkedin.

Thank you for visiting my website!

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